As a dedicated Dead by Daylight player since its early days, I've seen The Entity's realm expand with some of the most iconic figures from horror history. 𩞠From the silent stalk of Michael Myers to the viral terror of Nemesis, these crossovers have been a huge part of the game's appeal. But you know what I've been thinking lately? The most terrifying additions might not come from horror movies or games at all. The game's mechanics thrive on characters who are not just scary to look at, but who bring a unique, twisted personality and a fresh set of predatory tools to the trial. Looking beyond the usual suspects, there are villains from other genres who are just as cruel, sadistic, and mechanically interesting as any slasherâthey're just waiting in the fog. Let me tell you about three non-horror characters who would make absolutely killer additions to the roster.

First up, let's talk about a snake in cowboy boots: Micah Bell III from Red Dead Redemption 2. Sure, we already have The Deathslinger, but Micah represents a different kind of evil. While Arthur Morgan and the Van der Linde gang were outlaws trying to survive, Micah genuinely enjoyed causing pain. He's a sadist, a bully, and a betrayer of the highest order. In the world of Red Dead Redemption 2, he stands out as a truly irredeemable soul. Can you imagine his glee at being thrown into The Entity's realm, where he could hunt and murder survivors endlessly? For him, that wouldn't be a punishmentâit would be paradise.
His gameplay could be a brutal twist on the cowboy archetype. Imagine this:
-
Primary Weapon: A vicious pistol-whip with one of his twin revolvers.
-
Power - Dual Deception: Micah could have a limited ammo count for ranged shots, forcing him to manage his resources. Perhaps landing a basic attack could reload one bullet, encouraging aggressive, in-your-face play.
-
Perks & Personality: His perks could revolve around betrayal and opportunism, like gaining a speed boost when a survivor fails a skill check near him. And his voice lines? They'd be a constant stream of crude taunts and arrogant gloating, making him even more infuriating (and fun) to play against. He's more personally vile than many existing killers, and that makes him perfect.

Next, we need to talk about raw, tyrannical power. Enter Shao Kahn from the Mortal Kombat series. Even if Liu Kang's new timeline has sidelined him recently, his legacy as the emperor of Outworld is built on mountains of skulls. This is a being who conquers realms for fun and performs fatalities as a casual greeting. His sheer presence is terror. He wouldn't just join the killers; he'd believe he was there to conquer The Entity's realm itself.
His potential in-game kit is a nightmare waiting to happen, centered around his iconic Wrath Hammer:
| Potential Ability | Gameplay Effect |
|---|---|
| Hammer Toss | A long-range, skill-shot projectile that damages and applies a deep wound. |
| Kahn's Leap | A powerful, targeted lunge that can break pallets and damage survivors on impact. |
| Ground Shatter | Smashes his hammer, creating a shockwave within his terror radius that briefly hinders survivor actions (slowing repair/healing speeds). |
And his Mori? It would have to be a mini-fatalityâsomething utterly brutal and over-the-top that lives up to his Mortal Kombat heritage. Characters like Wesker and Pyramid Head have shown that iconic fighters from other games can translate perfectly. Shao Kahn wouldn't just fit in; he'd demand to be the main event.

Finally, for a masterclass in deceptive evil, we look to Lautrec of Carim from Dark Souls. This is where psychological horror meets Dead by Daylight's gameplay. On the surface, he's a knight in brilliant, golden armorâhe looks noble, even heroic. You free him from a prison cell, and he even helps you in a boss fight. Then, with no warning, he murders the helpless Fire Keeper, Anastacia, for his own inscrutable goals. That betrayal is one of the most chilling moments in gaming. He's a wolf in golden fleece.
This duality could make for fascinating gameplay. Unlike The Knight (Tarhos KovĂĄcs), who is openly militaristic, Lautrec's power could be based on deception and blasphemous devotion. Here's how he could work:
-
Weapon: His unique, curved Shotel swords, designed to slip around shields (or in DbD terms, perhaps ignore certain survivor endurance effects).
-
Power - Fina's Favor: Lautrec could place small, corrupt shrines to his goddess, Fina, around the map. These shrines would have dual uses:
-
For Lautrec: Praying at a shrine grants him a temporary buff, like Undetectable status or Killer Instinct on the nearest survivor.
-
For Survivors: A brave survivor could also pray at a shrine, risking a difficult skill check to gain a small bonus like a repair speed boost or to cleanse a hex totem, but doing so empowers Lautrec's next ability. It creates a dangerous gamble.
-
-
Perk Theme: His perks would focus on rewards for patience and betrayal, like seeing the aura of a survivor who has been healed by another survivor, playing into his theme of targeting the vulnerable and breaking bonds.
So, while the next crossover will likely be another fantastic horror franchise, I think the real potential lies in these unexpected places. These charactersâMicah, Shao Kahn, and Lautrecâweren't born in horror stories, but their cruelty, mechanics, and personalities are a perfect match for the terror of the trial. They prove that true evil isn't confined to one genre, and The Entity's reach should extend far beyond the world of horror. After all, what's more terrifying than a killer you never saw coming? đ
Comments