The world of Dead by Daylight is no stranger to balance adjustments, but a recent attempt to overhaul one of its most complex characters, The Twins, has hit a significant roadblock. In late 2025, developer Behaviour Interactive introduced a series of changes aimed at altering the power dynamics of the killer duo, Charlotte and Victor. These modifications, intended to refine their gameplay, instead sparked widespread unrest within the player community, leading to a swift and decisive recall of the most impactful adjustments. This reversal underscores the delicate balancing act required in maintaining a competitive asymmetrical horror game and highlights the power of community feedback in shaping its evolution.

The Core of the Controversy: Victor's New Pounce
The initial 2025 update sought to fundamentally change how Victor, the parasitic brother, interacts with Survivors. Traditionally, Victor could only pounce on and latch onto healthy Survivors. The proposed change allowed him to target Survivors who were already in the Dying State. Once latched, Victor would cling for up to 20 seconds, preventing the Survivor from recovering to an injured status while Charlotte, now granted a significant speed boost via the Haste effect, closed in for an almost guaranteed elimination.
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Old Mechanic: Victor pounces on healthy/injured Survivors.
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2025 Update: Victor can pounce on Dying State Survivors, locking them in place.
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Community Nickname: The "20-second death sentence."
This change, combined with the removal of a Survivor's ability to struggle free from Victor's grasp (they could only "crush" him for a brief respite), created a scenario many players deemed overwhelmingly oppressive. The fear was that this would catapult The Twins, traditionally a high-skill, niche pick, into the top tier of killers overnight, disrupting match balance.
The Great Revert: What Changes Were Walked Back?
Responding to the vocal feedback, Behaviour Interactive has officially reverted three key aspects of the update. These reversions are designed to restore counterplay and predictability for Survivor teams.
The officially reverted changes are:
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❌ Victor's Latch on Dying Survivors: This mechanic has been completely removed. Victor can no longer latch onto a Survivor who is in the Dying State.
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✅ Victor's Original Pounce Restored: Victor once again exclusively latches onto Survivors he injures with his pounce. His role is back to initiating chase pressure, not securing guaranteed kills on downed players.
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❌ Charlotte's Haste Bonus Removed: Charlotte no longer receives the movement speed bonus from Haste when Victor is latched onto a Survivor. This eliminates the "zooming" Charlotte approach that gave Survivors little time to react or be rescued.
This return to the previous system means a Survivor injured by Victor's pounce is put into the dying state, but their teammates now have a clearer, if still dangerous, window to intervene before Charlotte arrives at normal speed.
What Stays Changed? The Twins' Remaining Buffs
Not all adjustments from the 2025 patch have been discarded. Behaviour Interactive has kept several quality-of-life improvements that make The Twins a smoother, more responsive killer to play, addressing long-standing complaints about their clunkiness.
| Change Type | Specific Update | Status | Impact |
|---|---|---|---|
| Reverted 🚫 | Victor latches on Dying State | REMOVED | Restores Survivor counterplay. |
| Reverted 🚫 | Charlotte gains Haste on latch | REMOVED | Gives Survivors more time to react. |
| Kept ✅ | Faster character-swap transition | ACTIVE | Makes controlling Charlotte/Victor more fluid. |
| Kept ✅ | General control responsiveness | ACTIVE | Reduces input delay and improves feel. |
The most significant kept change is the dramatically faster transition time when swapping control between Charlotte and Victor. This single improvement addresses one of the biggest hurdles to playing The Twins effectively—punishing downtime—and should make them a more efficient and less frustrating killer to master, even without the overturned pounce mechanics.
Community Reaction and the Future of Balance
The swift reversal has been met with largely positive feedback from the community. Many players feel heard, noting that the original changes solved problems The Twins didn't have while creating new, more severe issues. The episode serves as a case study in game balance: is the goal to make every killer equally lethal, or to ensure each has a distinct, fair, and interactive gameplay loop? The recall suggests Behaviour Interactive favors the latter.
This incident also raises questions about the future. With The Twins' experimental phase concluded, where does Behaviour Interactive go from here? The developer has confirmed it is "still plowing ahead" with other changes and DLC for Dead by Daylight in 2026. The lesson learned here will likely influence testing protocols for future killer reworks, potentially leading to longer periods on the Public Test Build (PTB) for such radical changes.
For now, players can return to facing The Twins with a familiar, if slightly more agile, threat. The recalled update may be gone, but the conversation it sparked about power, counterplay, and community partnership in live game development is very much alive. The next time a major rework is announced, players will undoubtedly watch with a more critical and experienced eye, ready to shape the fog once again.
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