The year is 2026, and the fog has never been thicker. Behaviour Interactive has unleashed a nightmare so profound, so utterly unhinged, that it has sent shivers down the spine of the entire Dead by Daylight community. Chapter 31: All Things Wicked isn't just an update; it's a full-scale invasion of a new kind of fear, one that crawls under your skin and whispers in the static between channels. This analog-horror inspired chapter introduces a Killer so enigmatic it's called The Unknown, a survivor with a heart of gothic darkness named Sable Ward, and a map, Greenville Square, that feels like a forgotten memory from a bad dream.

dead-by-daylight-s-all-things-wicked-a-terrifying-descent-into-analog-horror-image-0

The Unknown: A Creature of Pure Dread

This Killer is the stuff of legends, or rather, the absence of them. The developers made a conscious, chilling decision: no one knows what it is. Not the players, not the lore masters, not even the creators themselves. "We only know how it affects gameplay," they admit, which is a terrifying thought. It's a being defined by its mystery, a perfect fit for the analog horror genre that thrives on the unsettling power of the unexplained. Its design philosophy is pure, sustained horror—something that doesn't just jump at you, but envelops you. It forces players to reckon with a persistent, modern fear: in an age of infinite information, what about the things we can never know?

Its powers are a masterclass in psychological warfare. Forget simple chases; The Unknown redefines the relationship between Killer and Survivor through vision and deception. Its signature ability? Creating hallucinogenic Husks of itself across the map. These aren't just for show. The Killer can, at almost any moment, teleport to one of these phantoms. Imagine the sheer panic: you think you're safe, you've lost it, and then—bam!—"Oh no! Surprise—he's there. How are you gonna deal with that?" It's a mechanic that makes the map itself feel alive and hostile. The Killer's unique projectile bounces off surfaces, allowing for mind-bending, curve-shot plays that veterans are already calling "Kobe!" moments of pure genius.

Killer Build Recommendations for The Unknown:

  • Insidious: The ultimate mind-game. Stand still and pretend to be one of your own hallucinations. It's devious, it's brilliant, it's... kind of hilarious.

  • Unforeseen (New Perk): Break a generator and leave your terror radius on it, gaining the Undetectable status. Super flavorful and tactical.

  • Face the Darkness: Hear Survivors scream across the map. Perfect intel for planning your next teleport ambush.

  • Lethal Pursuer (from The Xenomorph): Get that initial haste boost. Remember, The Unknown has top-tier movement speed for a ranged Killer.

The message from the designers is clear: be creative. This Killer is a canvas for your own brand of terror.

Sable Ward: Mikaela's Goth Best Friend in the Fog

Sable Ward isn't just another face in the fog; she's a narrative homecoming. She entered The Entity's realm for one reason: to find her missing best friend, the beloved community icon, Mikaela Reid. If Mikaela was a love letter to the DbD community—a realistic, relatable horror fan—then Sable is the dark, fantastical sequel. She pushes that archetype into a gothic, almost monstrous aesthetic. Think of her as being closer to the darkness itself, like a modern vampire, but crucially, still human. Her design is all about making the best out of the worst situations, and her perks are brutal double-edged swords.

Sable's Perks: High Risk, High Reward

Perk Name What It Does The Catch
Invocation: Weaving Spiders A new, collaborative action. Survivors gather in the basement for a long ritual (~2 mins) to grant a team-wide, map-wide bonus: reduced charges needed on all generators. The initiator becomes permanently injured. Timing is EVERYTHING. Do it early, mid, or late game? That's the million-dollar question.
Strength in Shadows Allows self-healing at 70% effectiveness. You must be in the dreaded basement to use it.
Wicked Grants the ability to unhook yourself in the basement. Do it too fast, and the Killer will know you have it and hunt you for the rest of the trial. A successful unhook reveals the Killer's aura for a long time.

Playing Sable is a dance with danger. She's rated as moderate difficulty, not because her buttons are hard to press, but because using her kit effectively requires immense game sense, timing, and a willingness to gamble with your own survival.

Greenville Square: Your New Favorite Nightmare

This map isn't just a backdrop; it's a character. It taps directly into the heart of small-town Americana horror, a setting burned into our collective psyche. The developers drew inspiration from the "classic of classics"—Derry from Stephen King's IT. It's intimate, it's recognizable, and that's what makes it so scary. The centerpiece is a decaying cinema plopped in the middle of nowhere, complete with:

  • A main theater where the screen changes as generators are repaired, altering the mood on the fly.

  • A nostalgically creepy 80s/90s arcade room with that carpet (you know the one).

  • Arcade machines that react to in-game events, adding another layer of eerie interactivity.

For The Unknown, this map is a playground. Its bouncing projectiles and husk-placement create unique angles and hiding spots that other Killers can only dream of. It redefines how players move, hide, and think within its boundaries.

The Verdict: A Cohesive Masterpiece of Modern Fear

All Things Wicked is a triumph. It's a chapter that feels uniquely cohesive within Dead by Daylight's own growing mythos. From The Unknown's masterful, mystery-shrouded design to Sable's high-stakes gameplay and Greenville Square's perfectly pitched atmosphere, every element sings in terrifying harmony. It successfully imports the slow-burn, visceral dread of analog horror into DbD's high-tension formula, proving that true fear isn't just about being chased—it's about the haunting, intimate unknown lurking just out of sight, in the static of an old TV, or in the dark corner of a familiar theater. The fog has a new ruler, and its name is... well, we just don't know. And that's the most terrifying part of all.

dead-by-daylight-s-all-things-wicked-a-terrifying-descent-into-analog-horror-image-1