The Entity’s realm just got a whole lot weirder and more wonderful. As of today, the twisted minds at Behaviour Interactive have unleashed Chapter 31: All Things Wicked upon the unsuspecting inhabitants of the Fog. This isn't just a drop in the bloody ocean; it's a full-blown tsunami of analog horror, featuring a new Survivor who flirts with monstrosity, a Killer that redefines spatial awareness, and a map so cursed it probably has its own property taxes in Hell. While the Public Test Build gave players a tantalizing taste, the developers swear there are still secrets lurking in the shadows, waiting for some brave (or foolish) soul to uncover them. Buckle up, because the status quo is about to get a serious, spine-chilling shake-up.

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Meet Sable Ward: The Goth Girl Making Dark Deals

First up in this macabre menagerie is the latest Survivor, Sable Ward. Don't let the goth aesthetic and apparent friendship with Mikaela Reid fool you. According to Creative Director Dave Richard, Sable is "closer to a monster" herself. Her perks aren't your standard fare of bandages and adrenaline shots; they're supernatural double-edged swords that can turn the tide of a match or hilariously backfire. It's all about high risk, high reward, and possibly a trip to the basement.

Her pièce de résistance is the Invocation: Weaving Spiders perk. Let's break down why this is the most dramatic, team-oriented ritual since someone decided to light a black flame candle.

  • The Upside: It permanently reduces the total charges needed to repair all generators on the map. That's progress the Killer can't ever regress. A global, permanent buff? Sign us up!

  • The Catastrophic Downside: To activate it, Survivors must gather in the basement for a two-minute-long group chant. That's an eternity when a Killer with a chainsaw is on the prowl. Oh, and the poor soul who starts the ritual? They become permanently injured. As Killer designer Nicolas Barrière-Kucharski put it, you're making "a dark deal with something that is pretty somber and deadly."

Fortunately, Sable's other perks are designed to make her basement home a little more hospitable:

  • 💀 Wicked: Allows her to attempt a self-unhook while in the basement. A literal get-out-of-jail-free card, if the Entity's hooks had cards.

  • 🕯️ Strength in Shadows: Grants a 70% healing speed bonus... but only while in the basement. She really, really likes the basement.

The potential for coordinated teams is insane. Multiple Sables can speed up the ritual, but the initiator still takes the hit. It’s a perk that demands communication, timing, and a willingness to be the sacrificial lamb for the greater good. Or for the memes.

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The Unknown: The Killer That Plays 4D Chess With Your Sanity

On the other side of the terror equation is The Unknown, a cryptic horror that makes the map itself feel untrustworthy. In a game packed with licensed icons and original nightmares, The Unknown manages to feel fresh by completely warping how players navigate space.

Its main power revolves around Husks—illusory copies of itself that it can place around the map. Here’s the mind-game magic:

  1. Place a Husk in a sneaky spot.

  2. Survivors see it. Is it real? Is it fake? The paranoia sets in.

  3. At any moment, The Unknown can teleport to that Husk, making a harmless decoy the epicenter of a lethal ambush.

Pair this with perks like Insidious, and you have a Killer that can stand perfectly still, blend into the environment, and then suddenly materialize from a copy across the map. The psychological warfare is off the charts.

But wait, there's more! The Unknown also boasts a unique, bouncing projectile attack. Barrière-Kucharski gushed about how this "redefines players’ relationship to the map." The new Greenville Square map, partially inspired by Stephen King's Derry, Maine, is its perfect playground. The centerpiece cinema and arcade are riddled with narrow windows and holes.

"There are a few holes that you can curve a shot into, and I’ve seen a few people manage it on PTB. I teared up, it was beautiful. The one-in-a-million 'Kobe!' shots that people have been doing are beyond my wildest expectations."

Imagine being shot by a corrosive projectile that ricocheted around two corners. It’s demoralizing, it’s ridiculous, and it’s incredibly cool. Add in top-tier movement speed and a recommended perk like Lethal Pursuit, and The Unknown becomes a mobility nightmare that can pressure Survivors from angles they didn't know existed.

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Greenville Square: Your New Favorite Cursed Tourist Destination

All Things Wicked wouldn't be complete without its new battleground: Greenville Square. This map isn't just a backdrop; it's an active participant in the horror. Designed to synergize with The Unknown's kit, it features:

  • A claustrophobic cinema complex with a screening room and arcade.

  • Tight corridors, multiple floors, and those glorious, shot-curving windows.

  • An overall layout that encourages both chaotic chases and tense, strategic holds, especially around the basement ritual site.

It’s a map that rewards map knowledge and creative use of Killer powers like few others, promising to be a staple in both competitive and casual play.

The New Meta: Thinking Outside The Hex

So, what does all this mean for the state of the game in 2026? Sable Ward and The Unknown represent a bold design philosophy: high-impact, high-risk mechanics that encourage players to, as Barrière-Kucharski hopes, "think outside the box."

For Survivors, the meta is no longer just about looping and gen efficiency. It's about team-wide strategy and sacrifice. Do you gamble two minutes for a permanent advantage? Who volunteers to be the injured anchor for the rest of the trial? Sable’s toolkit forces these conversations.

For Killers, The Unknown offers a masterclass in area denial and psychological pressure. It’s not just about chasing; it’s about controlling the entire map’s narrative through deception and unpredictable angles of attack.

The introduction of these two, alongside the intricately designed Greenville Square, proves that even after so many chapters, Dead by Daylight still has terrifying new tricks up its sleeve. The Fog is forever changing, and for players willing to embrace these disruptive new powers, the fun—and the fear—is just beginning. Just remember: if you hear chanting from the basement, maybe go check it out. Or, you know, run very, very far away. 🏃‍♂️💨