Well, well, well, look who decided to crash the Entity's party. Behaviour Interactive has just dropped the mic, or perhaps a tiny, sharp kitchen knife, by confirming that the next terror to stalk the fog will be the one and only Chucky. The pint-sized psycho from the Child's Play franchise is now playable on the PC version's Public Test Build (PTB), giving players a sneak peek at the chaos before Chapter 30's full release on November 28th. Console folks? They've gotta sit tight and wait for the main event. For PC players itching to see what the Good Guy brings to the table, it's time to dive into Steam's beta branch and see what all the fuss is about. This update isn't just about a new killer, though; it's packed with balance changes, map tweaks, a fresh graphics coat, and enough bug fixes to make a Trapper's toolbox jealous.

The Good Guy: A Killer in a Small Package
Let's talk about the star of the show, shall we? The Good Guy, aka Chucky, isn't your average, lumbering monster. Oh no, he's got tricks up his little sleeves. His power revolves around two distinct modes:
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Normal Mode: His standard state, but with a twist. Due to his... vertically challenged nature, Chucky has a fixed third-person camera floating above him. It's like he's got his own personal drone, giving players a fantastic view of the surroundings. He's super stealthy because he's short, but he leaves behind fading footprints—a little "oops" for the keen-eyed Survivor.
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Hidey-Ho Mode: This is where the fun begins. Press the button, and for 20 seconds, Chucky goes full-on gremlin mode. His Terror Radius vanishes completely, and to add to the mind games, fake footprints and audio cues spawn randomly across the map. Survivors won't know if he's right behind them or on the other side of the map. Talk about messing with people's heads!
While in Hidey-Ho Mode, Chucky gets access to his special moves:
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Slice & Dice: Charge up a sprinting lunge attack. It's like watching a furious garden gnome on a caffeine rush.
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Scamper: Near a vault or pallet? Chucky can scurry right through it without breaking it. No more getting looped at that annoying window; he'll just zip under it. It's enough to make a Survivor's jaw drop.
He also comes with a new set of Perks that are, frankly, a bit mean:
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Hex: Two Can Play: Get stunned or blinded enough times, and a Dull Totem lights up. While it's active, any Survivor who stuns or blinds you gets a taste of their own medicine—blinded for 1.5 seconds. Talk about revenge being a dish best served... well, immediately.
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Friends 'Til the End: Hook a non-Obsession, and the Obsession becomes Exposed and reveals their aura. Hook the Obsession, and another random Survivor screams, reveals themselves, and becomes the new target. It's a game of hot potato nobody wants to play.
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Batteries Included: Hang out near a completed Generator, and you get a 5% speed boost. The bonus even lingers for a bit after you leave. It's like a little reward for patrolling.
Killer Updates: The Trickster Gets a Makeover
Someone gave Ji-Woon a serious energy drink. The Trickster has received a massive overhaul aimed at making him less of a chore to play and more of a threat.
Base Kit Buffs:
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Movement speed increased from 4.4 m/s to 4.6 m/s.
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Throwing knife recoil? Gone.
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Movement speed penalty while throwing blades? Vanished.
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Blade throw speed? Increased.
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Laceration meter (blades needed to injure) increased from 6 to 8.
Main Event Rework:
His power, Main Event, has been completely retooled. It now activates much faster (only 6 blades needed instead of 30) but lasts a shorter time (5 seconds instead of 10). The kicker? Hitting consecutive blades extends the duration of the next Main Event. It's all about building and maintaining that combo.
| Combo Score | Duration Bonus for Next Main Event |
|---|---|
| E | +0.5 seconds |
| D | +1.0 seconds |
| C | +1.5 seconds |
| B | +2.0 seconds |
| A | +2.5 seconds |
| S | +3.0 seconds |
Several of his Add-ons have been changed to support this new playstyle, focusing on reducing the blades needed for Main Event or increasing its duration. The Iridescent Photo Card, for example, now gives a stacking Haste effect for each consecutive blade hit—up to 7%! Miss a throw or down a Survivor, though, and you lose the bonus. High risk, high reward.
Perk & Map Adjustments: Balancing the Scales
A couple of notable changes hit other parts of the game:
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Made For This: This popular Survivor perk has been tweaked. The 3% Haste effect now only activates while the Survivor is affected by Deep Wound, not just while injured. This is a significant nerf aimed at reining in its power.
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Map Shrinking & Polish: Two of the game's largest maps, Mother's Dwelling and Temple of Purgation in the Red Forest realm, have been put on a diet and reduced in size. The goal is more consistent match pacing. The Garden of Joy map also got a gameplay pass, with the notorious house being adjusted to have less powerful window setups and better visibility. They even cleared out the crowded Killer Shack area. It's like they hired a foggy realm landscaper.
New Features: Lookin' Good!
The Entity is stepping up its UI game with a Graphics Update and a new Player Profile system. Players now have a customizable Player Card they can deck out with earnable banners and badges from Tomes, Archives, and Events. Show off your style in the end-game tally screen! (Note: During the PTB, only the default "empty" cosmetics are available).
Bug Fixes: Sweeping the Fog
The developers went on a bug-hunting spree, and the list is longer than a Trapper's arm. Here are some highlights:
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Audio: Screams stop properly during The Knight's Mori. The Singularity's pod sounds work correctly. Simple stuff, but it matters.
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Bots: The AI has gotten smarter... and a bit dumber in the Tutorials (to help new players). They now understand Undetectable status, can navigate tricky corridors in Hawkin's Lab and Raccoon City, and have even "learned" how to fall off a specific ledge on Lampkin Lane. When a Killer approaches while they're being healed, they're now more likely to—get this—run away. Revolutionary.
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Characters & Powers: A ton of visual and functional glitches were squashed. Michael Myers' Undetectable icon now shows correctly in Tier 1. The Doctor's illusionary stain doesn't haunt you after death. The Xenomorph's tunnels don't block flashlights weirdly. The Cenobite's chain rules are clearer. Basically, a lot of "oh, that wasn't supposed to happen" moments were addressed.
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Miscellaneous: From fixing crashes on PS5 to ensuring cosmetic names display correctly, it's a comprehensive cleanup. One fix even ensures a Survivor's arm doesn't bend unnaturally during a self-unhook—priorities, people!
So there you have it. The Entity's realm just got a lot more colorful, a bit more balanced, and a whole lot more murderous with a doll-sized terror on the loose. Whether you're excited to try out Chucky's sneaky antics or see how the Trickster's new rhythm feels, the Chapter 30 PTB is where the action's at. Just remember, in the fog, it's always playtime.
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