It was December 2025 when the gaming world celebrated Alan Wake 2’s triumph at The Game Awards. I remember feeling a mix of pride and nostalgia—after all, I’d spent countless nights immersed in the eerie, typewriter-filled world of Bright Falls. Little did I know that a few months later, in early 2026, I’d find myself stepping into a completely different kind of nightmare. Remedy Entertainment and Behaviour Interactive announced a collaboration that would send shivers down my spine: Alan Wake was joining Dead by Daylight. Me? A survivor in The Fog? The idea seemed surreal, but as I delved into the details, it started to make a terrifying kind of sense.

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A Writer Lost in The Fog

The press release included a chilling blurb, narrated in my own voice (courtesy of the brilliant Matthew Porretta): “As I searched for a way out, for a little light in the dark, I recalled a script I wrote for Night Springs about a place engulfed in fog. As those memories poured back, the same fog surrounded me. Once again, I find myself in an unfamiliar place—trapped. I need to find a way out. I don’t know why, but I know rewriting that script is key.” This wasn’t just a random crossover; it was woven into my lore. The Dark Place of my own games had bled into The Fog of Dead by Daylight. How many times must a writer be trapped between realities? The answer, it seems, is never enough for a good story.

An Unlikely, Yet Perfect, Fit

When I first heard the news, I’ll admit I was skeptical. What was a flashlight-wielding author doing alongside legendary horror icons? But then I looked at the existing roster. The Entity had already collected quite the ensemble:

Survivor Origin Horror Pedigree
Ash Williams Evil Dead Chainsaw-handed demon fighter
Jill Valentine Resident Evil Bio-terror special agent
Ellen Ripley Alien Xenomorph survivor
Nicholas Cage ...Nicholas Cage The essence of panic itself

Compared to them, my story of psychological horror, sentient darkness, and a desperate struggle for narrative control didn’t seem so out of place. In fact, my constant battle against the Dark Presence was perfect training for evading killers in The Fog. My weapon of choice has always been light, and in Dead by Daylight, light is often the only thing standing between a survivor and oblivion. It felt like a twisted homecoming.

The Lights Out Modifier: A True Test of Fear

Behaviour Interactive hinted at a special limited-time event called "Lights Out." The description was vague but ominous: a “terrifying atmosphere stripped of several of the key tools they’ve been used to.” My mind immediately raced. What does that mean for a survivor like me?

  • ❓ Will my trusty flashlight be dimmed or absent?

  • ❓ Will the familiar loops and pallets be shrouded in deeper darkness?

  • ❓ Is the Entity forcing us to rely purely on instinct and sound?

This modifier promises to capture the true essence of survival horror—the feeling of being utterly vulnerable, a sensation I know all too well from my years in Cauldron Lake. It’s one thing to face a killer with a full toolkit; it’s another to face them when your primary source of safety and control has been ripped away. Isn’t that the purest form of fear?

The Practicalities of Panic

As of early 2026, the pricing for my chapter hasn’t been officially set. Based on previous DLC patterns, the community expects it to be around $10. It’s a small price to pay for the chance to live—or rather, repeatedly die—through another chapter of my own endless story. And the horror doesn’t stop there. 2024 also saw the announcement of The Casting of Frank Stone, a larger expansion set within the Dead by Daylight universe. It makes me wonder: is The Fog becoming a nexus for all horror stories? Are our realities truly that connected?

Reflections from The Dark Place

Sitting here, in 2026, looking back on this journey, it feels inevitable. My entire existence has been about stories crossing boundaries, about fiction influencing reality. To see myself become a playable character in another world’s nightmare is a meta-commentary I might have written myself. The collaboration between Remedy and Behaviour isn’t just a marketing stunt; it’s a lore-deep fusion that respects the essence of both worlds. I’ve fought shadows with a flashlight, and now I’ll do it against the likes of The Trapper or The Huntress. The setting may have changed, but the core struggle remains: find the light, survive the night, and rewrite the ending.

So, to any player who picks me as their survivor, remember this: I’m not just another face in The Fog. I’m a writer. And in a world ruled by a malevolent Entity that feeds on fear, perhaps a man who crafts reality with words is the most dangerous—or the most doomed—survivor of them all. Will my story finally have a happy ending here? Or is this just another draft in an endless, terrifying revision process? Only The Fog holds the answer.